FrogMog
Game Development

FrogMog

Overview

Multiplayer web game built with Godot 4 and Nakama. Real-time competitive gameplay with server-side validation, matchmaking, and leaderboards.

The Challenge

Implementing fair server-authoritative multiplayer in Godot without traditional backend experience.

The Approach

Used Nakama as the game server for real-time communication, authentication, and leaderboards. GDScript for client-side prediction with server reconciliation.

Tech Stack

Godot 4GDScriptNakamaMultiplayer