
Game Development
FrogMog
Overview
Multiplayer web game built with Godot 4 and Nakama. Real-time competitive gameplay with server-side validation, matchmaking, and leaderboards.
The Challenge
Implementing fair server-authoritative multiplayer in Godot without traditional backend experience.
The Approach
Used Nakama as the game server for real-time communication, authentication, and leaderboards. GDScript for client-side prediction with server reconciliation.